 function  DrawImage(ImgD,width,height)
 {      
  var  image=new  Image();  
  image.src=ImgD.src; 
   if(image.width>0  &&  image.height>0)
   {         
		if(image.width/image.height>=  width/height)
		{           
		   if(image.width>width)
			{  
			  ImgD.width=width;
			  ImgD.height=(image.height*width)/image.width;
			}
		   else
		   {
			 ImgD.width=image.width;
			 ImgD.height=image.height;
		   }
		}
		else
		{
			if(image.height>height)
			{
				ImgD.height=height;
				ImgD.width=(image.width*height)/image.height;
			}
			else
			{
				ImgD.width=image.width;
				ImgD.height=image.height;
			}
		}
   } 
}  
